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Gamecraft


Feb 1, 2023

Mitch and Blake propose a framework for understanding user-generated content in games based on two central metaphors -- the playground and the stage -- representing the two ways users "create" content in games through play and performance. They discuss the rise of sandbox games, The Sims, GTA3, Runescape, Second Life, EVE Online, and Minecraft. Mitch explains the evolution of games as performance spaces, beginning with early machinima and progressing to YouTube videos and Twitch streaming. They conclude with a brief look at Roblox and Discord as two "third places" that people hang out online, and the influence of games on the future of social networks.

Links & Show Notes:

Bartle’s Taxonomy

The Sims (WaPo article)

GTA 3 (The Ringer retrospective)

Second Life and lessons for the metaverse

Empires of EVE

Minecraft hits 1 trillion views on YouTube

Machinima

Starcraft on Korean TV (2008)

Ninja and Drake on Twitch

Roblox S-1

Discord